Chapter 10
More fun with Classes

By now, you probably have a pretty good idea how to create a class. But there’s no single right way to create and use classes. Different programmers use different approaches. Mostly, they’re all valid and the choices are based on personal preferences. Still, when you start working with classes, the possibilities can be a bit daunting.

In this chapter, we’ll examine one approach which is very useful when working with Esenthel.